Games may be great fun to play, but developing them is no fun.

There is a dark side to the gaming industry. Developers labour in the dungeons of major gaming corporations like the subterranean Morlocks in the sci-fi classic The Time Machine, working absurd overtime and enduring bad conditions to produce games for the Eloi-customers frolicking outside. On the whole, everything’s pretty broken, industry-wide.Jason Della Rocca>Text

“On the whole, everything’s pretty broken, industry-wide,” says Jason Della Rocca, an ex-Montr



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