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The trouble with virtual world learning

The trouble with virtual world learning

By:  Matt Hamblen  On: 01 Jul 2009 For: Computerworld (US) (DW) Creator

A Cisco-sponsored conference on learning in virtual worlds highlighted the very problems that plague their use. Why virtual worlds are still in "a transitional phase"

Cisco began conducting press meetings two years ago inside its Second Life site, allowing reporters to create avatars to see videos of Cisco products and to press buttons on the products to see some simple functions.

Last year, Cisco's CEO, John Chambers, made a presentation inside Second Life using an avatar that made him appear quite a bit younger. In his talk, he predicted that virtual world technologies would eventually explode in impact and usage, despite expert analysis that predicted otherwise.

To the contrary, at this year's Cisco Live! user conference, which was timed with the academic panel discussion, one Cisco executive implied that virtual world technology development at the company was somewhat stalled for now.

That executive, Doug Dennerline, senior vice-president of collaboration software, told reporters that Cisco's WebEx collaboration software tool is adding many new features but that there were no plans to add virtual world functionality.

Smith-Robbins, who uses an avatar in Second Life called "Intellagirl Tully" said part of the lack of virtual world adoption in organizations such as a schools and businesses could be due to "limits to internal IT understanding" of the technology.

She said also that it isn't for lack of IT expertise, but a general philosophy about information technology management that is averse to virtual worlds and other innovations. "IT doesn't really belong to the IT department," she said. "A mail department employee can bring down an entire company from a blog (with libelous comments) ... so it's more about (a need for) information literacy (throughout an organization.)"

One educator who is active in creating virtual world curricula at the University of Texas at San Antonio told Computerworld that colleges have in the last year undertaken more work with virtual worlds, based on an increase in online discussions between schools. "The opportunities provided by virtual worlds are tremendous on several levels," said the educator, who asked not to be named because she is not an appointed representative.

Students at her school can learn to use tools to build virtual objects and environments and other content, including videos inside the Tejano Tech simulation inside Second Life. However, the biggest problem, has been "connectivity issues," she said, including basic network access.

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Matt Hamblen Matt Hamblen is a contributor to the International Data Group (IDG) News Service, which publishes global technology stories from bureaus around the world to more than 300 publications in more than 60 countries.

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