SHARE
Follow this article on Twitter Facebook LinkedIn Bookmark and Share
Home >> Voice, Data, and IP >> Hardware, Software and Emerging Applications

Psychology lab combines VR, wireless technologies

Psychology lab combines VR, wireless technologies

By:  Rafael Ruffolo  On: 01 Apr 2008 For: ComputerWorld Canada Creator

Researchers are using a wireless motion tracking system and a six-sided immersive display cube to help treat mental disorders. The wireless technology was essential to making the experience realistic for subjects. Find out how they keep the illusion of virtual reality

The Université du Quebéc en Outaouais is merging wireless motion tracking with video conferencing technology to conduct virtual reality-based therapeutic research.

The school’s Cyberpsychology Lab has recently completed work on Psyche, a six-sided immersive display cube that can create fully navigable virtual environments for research subjects. The project will be used to help treat mental disorders, such as phobias, anxiety disorders and sexually deviant behaviour.

“The subjects stand within the 10 cubic foot box and become totally immersed in the virtual environment,” Stéphane Bouchard, Canada Research Chair in Clinical Cyberpsychology at Université du Quebéc en Outaouais, said. “Six-walled projected system displays images on each wall, the floor and the roof.”

In the cube, users wear a head mounted device – similar to a pair of 3D glasses – to give them depth perspective, and an interface wand to navigate the virtual locations. To enable the virtual environment, projectors sit roughly 15 feet away from each wall, and giant mirrors project images from the ceiling and the floor.

 

From Network World Canada

Rural health bonds by virtual reality

 

To ensure that users can navigate and view anything they wish within the virtual environment, the school has teamed up with Bedford, Mass.-based InterSense Inc. to integrate its IS-900 wireless motion tracking system into the project. The IS-900 makes sure everything being displayed on the screen is perfectly aligned to the eyes of the user as well as ensuring the wireless wand input device operates smoothly and precise.

“A user may want to move around or bend down and look underneath a table, so the computer has to be able to show you what’s happening there,” Bouchard said. “So, the tracking device corrects the user’s position in the cube, allowing the user to physically navigate the entire 10 by 10 foot space.”

Another crucial component of the tracking technology, according to InterSense, is its wireless capabilities.

“When you’re working in a dark environment, where the user is going to be immersed in what they are doing, you don’t want them to be looking out for cables and other wires to trip over,” Tom Stepsis, sales and marketing account manager at InterSense, said. “With this installation, we embedded our active components into strategic locations hidden in the corner of the walls. They are virtually invisible to the user.”

And the importance of keeping the illusion of virtual reality is one of the highest priorities for the research lab because without it, Bouchard said, users will not react in a realistic manner. He said when a subject’s brain recognizes stimulus and associates it with danger, it automatically triggers an anxiety reaction. In therapy, using this reaction will help people confront what they’re afraid of and translate the virtual experience to the physical world.


Sign up for our Newsletters












Print |  Views: 1480   |   Rating:offoffoffoffoff  (0 votes)
Rate this article on a scale of
1 to 5 stars,5 being the best.




Rafael Ruffolo Rafael Ruffolo was a senior writer for ComputerWorld Canada from 2006 to 2011. He was the winner of a Kenneth R. Wilson award for business journalism in 2009.

Comments (0)

No Comments!
Name: (required) eMail: (optional)

Your email address will not appear online and will be used only if the editor wishes to contact you personally for additional comments.