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Philippine game developers ready for big players?

Philippine game developers ready for big players?

By:  Nestor Arellano  On: 17 Feb 2010 For: ComputerWorld Canada Creator

The Asian country’s fledgling computer game and animation outsourcing sector has the talent but not yet the scale. This could change if foreign firms are willing to pay big bucks

MANILA--Norman Lee says the Philippines has a problem that many Canadian game designers and developers would love to have.

He’s got game studios knocking at his door seeking looking for artists and developers. But the 30-something coordinator of the game design and development program at the De La Salle College of Saint Benilde said the fledgling sector just doesn’t have enough warm bodies to fill the bill.

“We’ve definitely go the talent, it’s just we don’t have enough of it,” Lee told ITWorldCanada.com. The coordinator of the Philippine’s first formal game and design program is still three years from letting go his first batch of 30 graduates.

Computer game and animation is the youngest of this country’s business process outsourcing sector. The sector employs less than 700 Filipino developers and artists, said Ranulf Goss, chief technology officer of SunGame Corp.

Goss, 29, is also the president of the Game Developer’s Association of the Philippines.

“We’re the fastest growing industry in outsourcing right now, but definitely we need more manpower,” he said.

According to Goss, the game development sector started out with little more than 50 workers in 2004. That number grew to more than more than 640 by 2009.

Although revenues for 2009 were pegged at a mere $4.5 million, Goss said, there has been a more than five per cent growth year by year in manpower and revenues.

The digital animation sector is also benefiting from decades old alliances with large studios such as Disney which employed Filipino artists to render cartoon characters long before the advent of digital arts.

Now the country is pushing a growing breed of young digital illustrators.

Of the more than 50 outfits in the sector, many are locally owned organizations developing games on their own perhaps apart from an outsourced assignment.

“But we definitely need more trained artists and developers,” said Goss who said there’s a bit of a “chicken-and-egg” situation.

The industry can attract more foreign companies if it has a large talent pool to offer. People with an IT background will go into game development if there’s a possibility of earning big bucks from foreign firms.


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Nestor Arellano Nestor Arellano is a contributor to the International Data Group (IDG) News Service, which publishes global technology stories from bureaus around the world to more than 300 publications in more than 60 countries.

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