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Gamification data can drive ROI

Gamification data can drive ROI

By:  Howard Solomon  On: 01 Nov 2012 For: Computing Canada Creator
 

Playing online games at the office is a time-waster -- or is it? Not if the game rewards staff for pulling in leads or taking a course. Read why

Business doesn't always have to be work. In fact, these days it helps if its fun -- especially if you want to pull in certian kinds of customers.
 
That's the theory behind gamification, which makes use of game designs in non-game applications -- think of giving points or virtual currency to people who participate in Web site games or contests, for example.
 
One company that makes a gamification platform is Badgeville, which says it now has 200 customers around the world including Salesforce. Badgeville has been used by BellMedia's Much Music in this country to reward people for  registering on the Web site, leaving a comment, uploading content, voting on polls.
 
To get a deeper look at Badgeville, Toni Bowers interviewed company officials
 
 
 
The piece points out that it isn't just consumers that gamification can be pitched at. For example, consulting firm Deloitte uses the technique to get clients to encourage their staff to take training courses.
 
It's not the only tool an organization should use to increase participation by customers or staff, but it is worth considering.  
 
 
 

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Howard Solomon Howard Solomon I'm assistant editor of ComputerWorld Canada covering network infrastructure, communications and government IT issues. An IT journalist  since 1997, I've written ... more

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