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Are you ready for the immersive Internet?

Are you ready for the immersive Internet?

By:   On: 17 Nov 2008 For: ComputerWorld Canada Creator

Virtual worlds and campuses, learning simulations and 3-D business applications offer businesses the chance to deeply engage workers and customers, says analysis firm ThinkBalm. See business as a MMRPG

Erica Driver recalls a visit to an island, complete with race track, where she and others whizzed about until they were dizzy. “I had to stop. I was seasick,” the co-founder and principal of independent analysis firm ThinkBalm. That was simple enough – it just took getting out her chair and taking off the headphones. The island was in virtual world Second Life.

Online worlds like Second Life aren’t simply for gamers, according to Driver. For the enterprise, there’s an opportunity for cost savings and redesigning processes in what she calls the immersive Internet. It also engages users deeply in their work and allows them to do things that simply couldn’t be done in the real world.

In ThinkBalm’s report, The Immersive Internet: Make Tactical Moves Today for Strategic Advantage Tomorrow, the research company defines the immersive Internet as “a collection of emerging technologies combined with a social culture that has its roots in gaming and virtual worlds.”

“What’s not immersive is FaceBook or LinkedIn,” Driver says – those are simply social networking sites. Three-dimensional video, directional stereo sound and haptic devices for touch feedback aren’t necessary, though “they contribute an amount to the immersive experience,” Driver says. At a minimum, it’s an immersive experience when people can meet in an environment and interact, usually through avatars. “If you feel your presences has been projected into the environment,” it’s an immersive experience.

“There’s levels and layers to that immersion,” she says.

Driver describes enterprise uptake of the immersive Internet as being at the “seedling” stage.

“In most cases, it’s experimentation and small pilots,” she says. Most of those applications revolve around meetings and conferences, or education and training. But she believes it will be mainstream in the next five years, though there are stumbling blocks, like a lack of best practices and interoperability between platforms.

But why not just teleconference? Driver says on a virtual campus, for example, you can lead someone somewhere to demonstrate a business problem and brainstorm solutions. “You can actually shake hands,” she says. “You can’t do that in a teleconference, no matter how good the resolution. You reach out and touch a screen.”

As a substitute for business travel, it saves money but retains the engagement and spontaneity of an in-person meeting. In an economy where cost-cutting messages resonate, “here’s a technology that doesn’t have to be expensive that can deliver those cost cuts and not have to hurt (the company).”


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Comments (2)

universal god
by sunnigyrl 11/20/2008 12:00:00 AMhuh - hahaha - kool stuff:)
1990's
by Bruce Smith 11/18/2008 12:00:00 AMThe concept of a 3-D world for business interactions has certainly been a long time coming...Hackers (1995) http://personalpages.manchester.ac.uk/staff/m.dodge/cybergeography/atlas/hackers_small.jpg However I think Second Life needs to generate more sources of revenue, in order to bring it's graphics out of the 1990's, before it could possibly be accepted on a wide scale and over the long term. This choppy environment needs to be brought up to speed with the fluidity found in Xbox360 and PS3 environments, not to mention creating mode-less switching between SAP, Microsoft, etc. office software, before people can actually work in what is here called the 'immersive internet'.
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