Good Apps, Bad Apps. The Cost of Creating Exceptional Mobile Moments Through Mobile Apps

    62

    This study shows that an average organization could save 10 per cent  to build an app and 20 per cent to run an app following best practices, and risk doubling their costs if they don’t. With limited budget and growing demand for mobile apps, organizations that optimize against the 10 cost drivers can deliver apps more efficiently and cost-effectively.

    In August 2014, IBM commissioned Forrester Consulting to examine the impact of “good” or “bad” mobile applications on a company’s brand, revenue, and cost structure through primary research and the creation of a cost framework and model. Forrester performed three studies to identify the characteristics of good and bad mobile apps from the enterprise and consumer perspective, surveying 200 IT and business professionals and over 1000 consumers in the US, Canada, India, and the UK. The third study conducted follow up interviews with executives for whom mobile application development is a key part of their strategy. With this data, Forrester applied its Total Economic ImpactTM (TEI) approach to assessing the costs, benefits, and risks of effective mobile app development and delivery.

    Previous articleSecure the Mobile Enterprise
    Next articleCreating a Compelling Mobile User Experience